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Cow-Duction - Graphic Design & Concept Art

This is a compilation of different art I created for Cow-duction, a motion simulator-based game I helped work on over the course of 6-7 months. It includes logos, promotional art, key art, concept art, and UI. Since Cow-duction is a goofy game about abducting cows, everything was made to serve that vibe.

Software Used: Photoshop and Illustrator

The logo for Cow-duction, featuring the the primary action of the game - abducting cows.

The logo for Cow-duction, featuring the the primary action of the game - abducting cows.

An alternate logo with an additional tagline promoting the motion simulator aspect of the game.

An alternate logo with an additional tagline promoting the motion simulator aspect of the game.

The logo for our team, Area 52%. It plays off the concept of a classic tractor beam, while the name is a pun combining Area 51 and 2% milk.

The logo for our team, Area 52%. It plays off the concept of a classic tractor beam, while the name is a pun combining Area 51 and 2% milk.

A postcard created as promotional material.

A postcard created as promotional material.

Some key art I created which demonstrates the main gameplay of Cow-duction: abducting cows and avoiding farmers.

Some key art I created which demonstrates the main gameplay of Cow-duction: abducting cows and avoiding farmers.

We briefly considered having different color schemes for the landscape to either be used with alternate maps or just for some visual variety when replaying the game. I came up with three potential palettes - normal, autumn, and alien.

We briefly considered having different color schemes for the landscape to either be used with alternate maps or just for some visual variety when replaying the game. I came up with three potential palettes - normal, autumn, and alien.

Another scrapped idea was train stations. When we expanded Cow-duction for multiplayer, these would have acted as quick travel points on a bigger map for the farmers to get around faster.

Another scrapped idea was train stations. When we expanded Cow-duction for multiplayer, these would have acted as quick travel points on a bigger map for the farmers to get around faster.

These badges appear at the end of the game as the players' rank - AA being the best, and No QA if they failed to catch the minimum amount of cows. These are based on the USDA dairy grades (although AA is actually only used for butter, not milk).

These badges appear at the end of the game as the players' rank - AA being the best, and No QA if they failed to catch the minimum amount of cows. These are based on the USDA dairy grades (although AA is actually only used for butter, not milk).